
What it does do is refine the experience, with the whole thing running very smoothly barring a few hiccups when it’s trying to connect to other players. If you played the original, there’s little new on show for the sequel, thus far. Both teams start with 5000 tickets, and holding key locations starts to reduce the tickets belonging to your opponents. The mode on offer in the beta is Domination, where you and your teammate attempt to capture and hold various key locations around the map, while building your base and your army. There are however some specialist counter units which break the cycle, and can help you turn the tide against the enemy.


The combat builds on a classic rock-paper-scissors approach, with air units beaten by infantry, infantry by vehicles, and vehicles by air.
