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Spec ops the line mods
Spec ops the line mods












spec ops the line mods

PROGRESS FURTHER BELOW, I NEED FEEDBACK ON SPRITES IF AT ALL POSSIBLEĪfter the Delta Labs disaster, many people were killed and bases destroyed the UAC lost investors and was on the brink of disaster when a scientist, Dr.

spec ops the line mods

they will make the game somewhat harder, though not incredibly so, and i will balance them and the weapons to feel and play just right, with the end product being an enjoyable, unique mod that you'll want to pick up again and again. This is the end of the line stage, essentially i will be adding a myriad of new monsters with random spawners, some of these will be personally modified, others will be mostly untouched.

spec ops the line mods

This is where things start getting polished guns will have bullet casings, smoke, optimized sprites or frames, and of course, streamlined code for any would-be wad editors.įinal phase "balance for new monsters and difficulty" Third phase "smooth frames, add gfx, optimize code" This is the phase they are ready to play in my mod, though they will be "rough drafts", fulfilling the basic function intended. Second phase "functional reloads/balance for mod" they will be measured for ultra violence levels, being slightly more or less powerful than the originals they intend to replace. that means no reloads, no special effects, just a strait up gun. Guns in this phase will be balanced and coded to the classic doom. no sprite rips, no 3d model conversions, no remastered resources, just completely, 100% original sprites based on the doom perspective (centered). the mod will feature 100% original "hand drawn" sprites. UAC: Specops (tentative title) is a upcoming total weapons conversion for doom based games in zdoom decorate. It'd be incredible to make the Spec Ops campaign a co-op experience, but the in-game limitations are holding that back.YOU MUST USE CHEATS TO AQUIRE THE WEAPONS, THERE ARE NO PICKUPS YET If anyone has insight on modding Unreal Engine 3 games, we'd really appreciate feedback and advice on what to do from here (if anything else CAN be done). The same issue occurs when trying to add multiplayer-exclusive guns to campaign. A character limit exists within the game, so YHUD_SP_COOP's content cannot be changed to YHUD_SP. From there, they can be loaded in co-op mode, but there are other issues created by this (like invisible player models).Īlper has hit a road block with this, just like I did with adding multiplayer weapons to singleplayer. However, the only co-op mode we got in the final game were 4 unrelated maps where you fought the 33rd.Ī friend of mine named Alper Atay managed to import the singleplayer levels into the game's co-op menu. There are also references to a cut co-op mode called "Exodus" in SRGame.INT, where you played as Grey Fox before Delta arrived in Dubai. SOTL had hints of a story-based co-op mode before release, like in screenshots where Adams had the POV.














Spec ops the line mods